Wednesday, December 07, 2005

Sparks Fly

With the almighty slew of Next-Gen systems coming, the Nintendo Revolution, the Playstation 3 and the recently released Xbox 360, how can a devoted gamer decide on a system of their own? First off, you can take a look at what I’ve got to report to help you decide.

Lesse, I remember many years ago when this die-hard Sega fan bought the Dreamcast. Most of the launched systems turned out defective, but I was the lucky one. And now, let’s see just how well the newer, better systems are doing. We’ll start with the Playstation 3:

I worked for GameStop over the summer, and this came up during the Madden 2005 [2006?] Release a few months back, and “confirmed” by our District Manager, I’m not entirely sure how true it is, but if you do some research on it, here’s what you’d be looking for:The PS3 is delayed until 2007, the decision for this came about through the failure of the initial hardware the PS3 Development Team created. Apparently, 300 PS3 Units were created and sent to various software developers to begin creating games for the new system. However, design flaws in the PS3 (Specifically, not enough coolant) caused the systems to overheat and meltdown after moderateuse by the developers.According to my DM (District Manager), Sony went and fired the entirety of the PS3 Development Team for this flaw. In short, from what I’ve heard, if Sony gained anything from this experience, it’s minor technical knowledge on what the PS3 can handle, but for the most part they were sent to square one.

Ouch. Looks like PS3’s out of the box for now. And how does our good pal Xbox 360 fare?

The official story: "We have received some isolated reports and calls of consoles not operating as expected. The call rate is well below what you'd expect of a consumer electronics product of this complexity."-- Molly O'Donnell, senior manager of global Xbox public relations.

Oh dear. I guess no console is perfect. And with the stories I’ve heard of Xbox 360s even melting the game discs, I’m kinda glad I didn’t get one. Now let’s look at the ever-skeptical looking Nintendo Revolution:

Just yesterday IGN Revolution launched with technical details on Nintendo's next-generation console, codenamed Revolution. And today more development sources have come forward with both clarification and even more tech specs. The latest news begins to paint a clearer picture of Nintendo's aim with its next platform.
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In yesterday's article, we wrote that Revolution would include 128MBs of RAM, or possibly less. Developers have clarified the makeup based on officially released Nintendo documentation. Revolution will build on GameCube's configuration of 24MBs 1T-SRAM and 16MBs D-RAM (40MBs) by adding an addition 64MBs of 1T-SRAM. The result is a supply of memory in Revolution that totals 104MBs. That number does not consider either the 512MBs of allegedly accessible (but hardly ideal) Flash RAM or the Hollywood GPU's on-board memory, said to be 3MBs by sources.
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We've also been able to unearth firm details on the storage capacity for Revolution discs. Recent rumors suggesting that the discs can hold 12GBs of data are false. In fact, Revolution discs can store 4.7GBs of data on a single layer or 8.5GBs when double-layered on a single-side. This is a massive jump from the 1.5GB capacity of GameCube discs and more than enough storage capacity for any non-high-definition game.

Wow, doesn’t sound so bad. Wonder how many of these will turn out defective. But wait, what’s this?

Software houses we spoke with also waxed on the immediate advantage to Nintendo's approach with Revolution, which is, of course, system price. Every developer was in agreement that Revolution should launch with a price tag of $149 or lower. Some speculated that based on the tech, a $99 price point would not be out of the question.

Holy Cow, Maw! Only $149? Say it ain’t so! I’ma jump on that bandwagon right now! Oh wait...The deciding factor for me is whether or not I’ll be able to buy that new Sonic game for it. They probably will. Oh, and what’s this:

Also features downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the SNES and even the NES. There will also be a bay for an SD memory card will let players expand the internal flash memory. Two disc formats, one slot instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs.

GAAWWWD! That’s rich. Hmm, Looks like this system was made for both 2D and 3D. Waste of perfectly good hardware? I report you decide. Now if they’d release the Sonic game for it…They’d better…

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